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Poki.com is a personalized discovery platform for free online games. We will hand-pick new games for you every day, so you’re guaranteed the best titles and the most fun! You’ll never be bored, because we give you personalized recommendations based on what games you like. Clever algorithms will make sure that you never miss the latest IO games, if you love online multiplayer games, and you’ll always see the best racing games, if you are into cars. Our games are cross-device playable, so you can enjoy them everywhere! Using the Poki platform, you can play thousands of games for free! We offer you the best free games that are playable on all devices. Every day, you can find the newest games at Poki to play on your computer, smartphone, or tablet. Use your keyboard, mouse, or touch screen to control puzzles, heroes, and racecars! Feel the adrenaline while playing 2 player games, use your brain for clever puzzles, and use your fashion sense to dress up girls! The PC remains the greatest platform for free games, and not because of The Pirate Bay. Every day, new freebies are added to places like Itch.io and Game Jolt, and we. Free online games with new games added everyday! Play arcade games, puzzle games, sports games plus many more! Play the largest selection of free online games at Games on AOL.com! Including puzzle games, card games, casino games, strategy games and many more! Free Online Games - Play Free Online Games like Free Online Bubble Shooter Games, Free Online Mahjong Games, and more. Free Online Games on Games.co.uk. We bring awesome games to all screens – games that are published by Poki or others. Poki Games offers you all of the best online games and most popular categories, like.io games, two player games, and papa's games, stickman games, girl games, as well as games based on your favorite movies or TV shows. In our large collection of fun games, you can also find classic titles, including Mahjong, Bubble Shooter, and Bejeweled, as well as cool games, such as Slither.io, Color Switch, and Happy Wheels. You can play games in 3D, super-fun shooting games, and all of the popular puzzle games! No matter your taste in games, we have great ones for you. The PC remains the greatest platform for free games, and not because of The Pirate Bay. Every day, new freebies are added to places like Itch.io and Game Jolt, and we do our best to bring you the most worthwhile examples. Many are fun distractions that you’ll have forgotten about an hour later, but some will linger in your memory, wheedling their way into your unconscious and demanding much more of your time than you might otherwise have expected. It’s those games that are suitable candidates for our Top 50 list, which collects the very best in freeware entertainment. The following are drawn from decades of PC gaming, and cover pretty much every genre you can imagine, save dancemat-based rhythm games, which remain cruelly under-represented on our platform. We’ve been deliberately all-encompassing, so whether you’re a fan of RPGs, adventures, strategy games or type-’em-ups, you’ll find something here that takes your fancy. And if you decide you have some cash to spend, hop over to our list of the top 100 best. Anchorhead A complex, detailed piece of interactive fiction inspired by the works of HP Lovecraft. Over three days, you have to stop the arrival of a Great Old One by getting to the bottom of a vast conspiracy. Rhythm Doctor A smart, funny rhythm game inspired by Rhythm Paradise: a minigame collection where you hit a button to a changing beat. You’re a heart doctor here, healing your patients’ tickers by tapping. Ultra Business Tycoon III This would be a poor sort of list without a Porpentine game. This one is a by turns surreal, sad and funny Twine story. Porp’s game satirises Tycoon sims, and the pursuit of money. Reprisal This modern godgame plays like a micro-Populous, or that episode of Futurama where Bender governs a civilisation living on his stomach. Your goal is to reclaim and expand your lost tribe across an array of teensy maps, using the awesome power of totems to raise water or lower land. Before long, rival tribes appear and try to undo all your hard work. Download it: 46 Skrillex Quest This tie-in Skrillex title is much, much better than it should be, given that it’s a game based on a noise-mangling musician with an irregular hairdo. Zelda meets Superbrothers meets [hits mute button] deafening dubstep. Warsow This is a fast-paced, Quake-style multiplayer shooter, starring a bunch of rocket-launching pigs. That’s surely enough for you to bunny-hop to the website and hit ‘download’ with abandon, but I have a few more details about the venerable pork-’em-up while you wait. Pigs, obviously, are known for their acrobatic nature, so that’s where Warsow differentiates itself from the herd. High-level play involves mastery of its various gravity-defying techniques, including rocket-jumping, wall- and strafe-jumping, and lots of other moves that end in ‘jumping’. Warsow’s been going since 2005, and has a dedicated community that’s still playing today. Download it: 44. Wonderputt Golf mixed with Marble Madness: a combination that works beautifully. Rather than whacking the ball with an assortment of big sticks you simply move it by positioning the mouse and clicking. The physics feels just right, but it’s the isometric course that’s the star: a gorgeous diorama that’s constantly shifting as you work your way across. Dungeon Crawl Stone Soup What to do when development stops on one of your favourite roguelikes? You pick up the baton, obviously, continuing the original creator’s noble work. Stone Soup branches off from 1997 hit Lynley’s Dungeon Crawl, which became famous primarily for its complex skill system. Dungeon Crawl is now one of the most approachable traditional roguelikes out there. Don't Take It Personally, Babe, It Just Ain't Your Story This is Christine Love’s more traditional visual novel, set in a high school in 2027. It concerns the increasing destruction of privacy in relation to digital social networks, and the conclusion might just surprise you. As ever, the writing is superb, even if some of the youthspeak seems a bit dated now. Download it: 41. OpenTTD The two main advantages of this open-source version of Transport Tycoon Deluxe are its stability and its sheer size: it supports maps up to 64 times bigger than the original game. A whopping 255 players can manage transport networks simultaneously, while some work has gone into the interface, including the addition of drag-and-drop functionality. Download it: 40. Alien Swarm Valve hired the devs of UT2004 mod Alien Swarm to remake it in Source, and the result is a fun, under-appreciated co-op game set in an insect-heavy facility. You have a bunch of different characters to choose from, and four classes: Officer, Medic, Special Weapons and Tech. Tech’s the one to pick if you’re looking to recreate Aliens, as they carry a motion sensor. The mixed blessings of have been ours to experience for a few weeks now, and that means a new gaming API thingy (technical term) in the form of DirectX 12. We’ve touched on the possible impact of DX12 for, how it promises to unleash CPU performance for free, bring the PC level with consoles when it comes to reducing overheads and all that jazz. Well, now it’s out, some early DX12 software has emerged and there’s all kinds of intrigue going on between AMD and Nvidia, the big noises in PC gaming graphics. So pull up a pew and let’s see if DX12 makes games run faster on the graphics card you’ve already got NB: There’s a TL;DR at the bottom if you’re that way inclined. We’re very much in the early days of DX12. That applies to everything from software availability to the very substance of the technology and how it applies to differerent hardware. In other words, DX12 isn’t yet a common feature in games. By that I mean it’s not actually in any fully available retail game. But whatever the current situation, the one thing you can be sure about is that it’s set to be a critical battle ground for the big boys in PC gaming hardware. Before we dig into the details, a quick word on what DirectX 12 actually is and where you’ll find it. It’s a multimedia API or application programming interface. That means it’s a set of routines and protocols that sit between apps (ie games) and your hardware (ie your CPU and GPU) and define how it all interacts. DX12 covers all kinds of things from audio to 2D video. For we gamers, it’s actually a subset of DX12 that matters most – the Direct3D bit that governs 3D graphics. The big change for the new version of Direct3D is a lower level of hardware abstraction (bear with me) along with a reconfiguration of how the graphics pipeline works. Sometimes known as running ‘closer to the metal’, reduced abstraction basically means games can get at the graphics hardware more directly and efficiently. It’s a bit like having a game that speaks the same language as your GPU instead of needing an interpreter to translate messages. Directx 11 free download windows XP/Vista/7/8/10. DirectX 11 download for windows 32bit & 64bit PC.Download directx 11 windows 7 32Bit. That should mean games running faster on pretty much everything including your existing PC. Better frame rates on the video card you already have. This promise of free performance is what makes DX12 so exciting. This DX12 stuff has been a long time coming Technically, only Nvidia’s very latest second generation Maxwell GPUs (including the GTX 970, 980 and later) fully support the entire DX12 spec. However, my understanding is that any AMD GCN and any Nvidia Kepler card or better will support pretty much all the DX12 goodness that matters. For AMD that means GPUs that date right back to the Radeon HD 7000 series and thus anything newer qualifies. On the Nvidia side, we’re talking GeForce GTX 600 series and newer. In other words, most cards released from 2012 and onwards should, in theory, support it. If there is a downside, with less abstraction comes a greater workload for developers. It’s the difference, very broadly speaking, between coding once and letting the API sort out the differences between AMD and Nvidia hardware and various generations thereof, for instance, and building more distinct code paths for each. The significance of the change to the graphics pipeline, meanwhile, mainly involves a reduction of what’s known as the draw call overhead. Yup, more jargon. But it’s not actually that complicated a concept. Better load balancing of software threads is part of the DirectX 12 promise Draw calls are requests from the CPU to render an object or element in a 3D engine. Each call generates a certain amount of API overhead or load for the CPU. The idea with DX12 is to reduce or remove that API overhead. Put another way, DX12 could well mean that your CPU will rarely be the limiting factor for existing games and in turn for future games that ‘spare’ performance could be used to do things like cleverer AI. Anyway, that’s the theory. The big practical questions involve how much of this is going to materialise in reality and whether AMD or Nvidia graphics will have any particular advantages. The question of whether reduced CPU overheads might eventually make a cheapo AMD CPU more viable is interesting, too – currently Intel chips are very much the best bet for a gaming system. To be frank, final answers to all these questions will take time to emerge. But we do have some early insight now in the form of the very first real-world game benchmark that includes support for all this stuff. Yup, it’s [], the gameplay content of which I am largely oblivious to beyond the fairly obvious observations that as an RTS game, there’s potential for a proverbial arse-load of objects, units and ballistics on the screen at any one time. It is thus the kind of game capable of generating a killer CPU load in ye olde DX11. Lots of objects used to mean a heavy CPU overhead Now, I usually don’t like doing this, such is my impeccable work ethic. But on this occasion I’m going to cheat a bit and conjure up something of a poll of polls. In other words, I’m pinching performance impressions and numbers from across the web. I’m not convinced running the benchmark on the limited set of hardware I have currently is sufficient to provide a full enough picture. That’s my excuse anyway and I’m sticking with it. If you fancy a look at the raw figures, the likes of and (warning: auf Deutsch) are decent places to start. So, switching from crusty old DX11 code to the brave new DX12 kind in this benchmark is what the comparison is all about. Here’s the bombshell factoid. For AMD graphics, performance for some cards jumps by anywhere from 60 to 90 per cent. Yes, that’s huge. Nvidia GPUs, meanwhile, do anything from actually losing a little performance to gaining about 25 per cent. The net result of which can see something like an AMD Radeon R9 390X leap from being miles off the pace of an Nvidia GeForce 980 to being on a par or even a bit quicker. It’s dramatic stuff. Look a little closer and some really interesting details emerge. For instance, AMD’s board improves by as much as 94 per cent at 2,560 by 1,600 pixels. So this stuff is clearly relevant for high resolutions. On the other hand, as you move down the GPU stack, AMD’s advantage seems to dwindle. The Radeon R7 370 only improves by around 15 per cent with DX12 enabled. RTS’er Ashes of the Singularity from Oxide is first out of the gate with DX12 support On the CPU side, you can see that in some situations, a chip like an AMD FX 8370 can go from a rather unplayable frame rate well below 20 to a more tolerable number in the low to mid 30s. It’s a similar situation with cheaper Intel Core i3 chips. Flicking the DX12 switch can make those CPUs viable at higher detail settings. That said, the benchmarks also show that faster Intel CPUs still dramatically increase those frame rates at pretty much any setting. In other words, high performance CPUs are not suddenly redundant in DX12. The problem, of course, is that one game makes for a rather singular data point. One might reasonably conclude there’s something significant in all this for the traditionally CPU-heavy RTS genre. Beyond that and in the context of the broader gaming landscape, it gets very complicated awfully quickly. What’s more, the developers of Ashes of the Singularity, Oxide, are arguably somewhat aligned with AMD (you can read their ). Inevitably, the war of words between AMD and Nvidia has begun. Actually, that’s not entirely fair. By Nvidia’s standards, its response to the underwhelming performance of its own hardware in Ashes has been an uncharacteristically low key press release rebuttal. Here’s the key passage: “We believe there will be better examples of true DirectX 12 performance and we continue to work with Microsoft on their DX12 API, games and benchmarks. The GeForce architecture and drivers for DX12 performance is second to none – when accurate DX12 metrics arrive, the story will be the same as it was for DX11.” It’s precisely this kind of s***storm that should run better in DX12 So, Nvidia is saying this benchmark does not reflect how its hardware will broadly perform in DX12. Well, it would say that, wouldn’t it? My spidey sense, informed partly by the knowledge that AMD has been ahead of the curve in this area courtesy of its own (which is in effect an AMD-only API replacement for DirectX that offers many of the same claimed advantages), tells me AMD may have an early edge with this DX12 shizzle. Oh, and you will need to install Windows 10 to get access to DX12. It’s not available as an upgrade package for earlier operating systems. All of which just leaves space to reiterate the fairly obvious fact that DX12 is essentially non existent in actual games as I write these words. Indeed, it will likely be years before it’s commonplace. That’s especially true when you consider the additional workload it creates for game developers. And yet DX12 does look awfully promising. There’s enough potential on view to suggest it could be used to enable some very cool things in previously CPU-limited gaming genres sooner rather than later. DX12 looks like it will be very good for PC gaming. But the full impact is still a few years away. TL;DR – DirectX 12 is a new API that reduces CPU overheads in some situations dramatically – That will allow at least some games to run much faster – It’s probably compatible with your graphics cards unless it’s really, really old – It’s only in Windows 10 – AMD cards benefit more than Nvidia in early DX12 software – But there aren’t yet any finished, shipping games that use DX12. Says: I can safely assure you that RPS does care about, well, the entire website. However, the website’s software is that of a glorified blog and thus starts to creak a bit under the massive load, one which it wasn’t designed for back in 1873. The edit function being disabled is simply a symptom of that underlying problem and it simply costs time and resources to get it fixed (and these resources should not be expended at the cost of the articles, which is what draws people in). I do agree that it’s very inconvenient though! Bugamn says: Notifications are working fine for me. Maybe you are doing something wrong? When I write a comment, I check the box “Notify me of follow-up comments by e-mail.” After that, I’ll get an e-mail from RPS asking for confirmation. Now here is were you might have a problem (I had): if you use GMail, there will be a button that you can click for the confirmation. It doesn’t work. You have to open the e-mail and click the confirmation button inside the e-mail. Then you will get e-mail when people comment on the post, although not only in reply to you. This works, that is how I have seen your comment. Neutrino says: I’m talking about the notification button next to my logged in user name where it say ‘Howdy, Neutrino’. Last entry there is several hundred days ago. Mail notification is useless firstly because I’d never give an email I actually use to an online website, and secondly because I don’t have the time or inclination to filter auto-generated spam from one website out of the auto-generated spam of a hundred other websites. The way it worked before with all replies to my posts listed on the notification dropdown was fine. I don’t know why they changed the commenting system, but it’s annoying that months after completely breaking it they still haven’t sorted it out. It’s not like they have to build a new one, existing off-the-shelf systems are freely available. Jacobvandy says: On a related note, Valve are among a group of developers saying DirectX 12 will be ruled irrelevant before it even takes off. They’re putting their support behind cross-platform, open-source, low-level API Vulkan, to which Source 2 has already been ported and for which Intel, AMD, and NVIDIA already have driver support. To quote: “Unless you’re aggressive enough to be shipping a DX12 game this year, I would argue that there’s really not much reason to ever create a DX12 back-end for your game.”. Mattevansc3 says: On a related note Valve love their hyperbole and selective use of information. Look at the slides on that presentation. Valve states Vulkan has multivendor support and lists all the vendor hardware Vulkan works onand doesn’t bother saying the same for DirectX12. Lets also put some of that presentation in perspective. Between July and August Windows 10 (both versions) went from about 3% Steam marketshare to just under 18%. Windows 10 already surpasses the combined total of all other Windows OS’s other than Win7 64bit and Win8.1.1 64bit. Both of those OS’s lost marketshare in the same timeframe. Linux and OSX Steam marketshare is still insignificant at under 5% between them. Why exactly would Android matter in this list of supported OS’s? The types of games that need to be close to the metal on an Android system are not going to tax an entry level PC and the type of games on a PC that need to be close to the metal aren’t going to have a hope in hell of running on Android. The only real reason to build a game around Vulkan over DX12 is to sell to Win7 64bit users which will be an ever dwindling userbase. The other benefits just don’t make much financial sense. Subedii says: remember Newell’s claim that Windows 8 was such a catastrophe we’d all be forced onto Linux? No, I’m fairly sure that’s not what he said (speaking of “anti- x rhetorhic”). Unless I’m missing a later statement, what he did say was: The thing about Windows 8 wasn’t just [Microsoft’s] distribution. As somebody who participates in the overall PC ecosystem, it’s totally great when faster wireless networks and standards come out, or when graphics get faster. Windows 8 was like this giant sadness. It just hurts everybody in the PC business. Rather than everybody being all excited to go buy a new PC, buying new software to run on it, we’ve had a 20+ percent decline in PC sales — it’s like “holy cow that’s not what the new generation of the operating system is supposed to do.” There’s supposed to be a 40 percent uptake, not a 20 percent decline, so that’s what really scares me. When I started using it I was like “oh my god” I find [Windows 8] unusable. I don’t really find anything to disagree with there. Frankly, Windows 8 was pants, and even Microsoft knew it. I think you’re confusing the fact that W8 lead to Valve doubling down on Linux gaming / SteamOS / Steambox. ButteringSundays says: “There is no alternative other than Linux.” “Of course there is. Mac OS.” OSX is the successful Linux (well, Unix) build so many people crave. You can think what you like about Apple but it’s still the best OS available – it just doesn’t carry the variety of games that Windows does (due to its pervasiveness). Things are changing, and if one day I can get rid of the windows box I’d be happy to. Given a choice I’d rather stick with an open source Linux, but if you want Linux without the headache and propensity of basement-built software, that’s OSX. Subedii says: OK serious question: How are they damaging non-windows gaming? I mean the worst I can see for Steambox and SteamOS is that they both sink without trace. But Valve have already had a massive and measurable impact on Linux gaming with the support and work they’ve done. Previously linux support was essentially microscopic. Within the past few years of that push starting, we’re at a situation where almost a quarter of games on Steam now have native Linux versions. That was pretty much inconceivable back in 2010. And at least according to the Linux gaming websites, that’s heavily down to Valve. “At the end of 2013, when Valve released the beta of SteamOS everything changed,” Dean said. “After years of promoting the various Linux distributions, we had a major gaming company not just porting their games to Linux, but actually creating their own Linux-based operating system. It was an incredibly exciting moment and a turning point for Linux users.” Yeah there still needs to be a push from a lot of the major AAA devs, no doubt. But if we’re talking about impact on non Windows gaming, the effect has already been pretty huge. TacticalNuclearPenguin says: Look, i actually like Valve a lot and it’s indeed indisputable that they heavily helped change some things, maybe it’s just that the general tone of my response came slightly off. What i mostly meant is that they need to be far more careful with their claims and projects or they’ll lose the huge amount of credibility they need to actually push their goals. Then again it’s true, Linux is an different position now and Vulkan can only be a good thing, but it still won’t work ( broadly at least ) if the company that pushes it the most has such an extreme position. SomeDuder says: Of course they aren’t damaging “non-Windows” gaming, unless they enforce some sort of policy so that Steam games for Linux only run on their SteamOS distribution (But I doubt even Valve are that shortsighted) I think the main reason that gaming under Linux is finding so little traction, even with such a massive effort being stimulated by Valve, is that use of a Linux distribution as an OS to play videogames through, is still a very small drop in a huge ocean. Well, maybe not as small as it was 10 years ago, when the likes of Tux Racer was the most extreme form of hardcore gaming on Linux, but it’s still clearly in the minority. Most people still just use Windows as their daily OS. Hell, I manage several distributions of Linux at work on a dozen machines and appliances, but at home I just can’t be bothered. Too much hassle. Ascalon says: While this is a good general overview, I feel that there are a few omissions. Mainly that the reason that AMD cards are doing better with DX12, according to Ashes developer Oxide, is that their GPUs support asynchronous compute/shaders through their GCN architecture. Nvidia have opted until now to use serial compute on their cards. This causes the huge speedup in the new APIs as the benchmark results show. Though, honestly, if you ask me, DX12 is too little too late. The Vulkan API is clearly the wave of the future, with all joining the Khronos group and the early results being no less impressive. Not to mention that it supports all platforms, including older versions of Windows, not just W10. I’d be interested to see RPS reach out to Valve or others to see what they’re cooking up with Vulkan since I think that’ll have a more lasting effect on gaming in general. Mattevansc3 says: A big pinch of salt is needed with that. That presentation does omit a lot of derails. For a start DirectX12 also has similar levels of support. Intel, AMD, nVidia and Qualcomm have all been involved in DirectX12. DirectX12 support is already part of UE4 and Unity. Most importantly Valve is really the only big company putting their flag in the sand. With a few exceptions such as Nintendo, the vast majority of those within the PC market supporting Vulkan also support DirectX12. Microsoft is a member of the Khronos group for example. NomadSoul says: I was thinking the same thing. While the article points out the performance gains AMD is enjoying in DX12 Jeremy never explained why or mentioned Asynchronous compute. I agree that MS is late to the party with not only Valve showcasing their cross platform Vulken API but AMD already has achieved some of what DX12 hopes to with Mantle by taking the strain off older / low end CPUs and doesn’t not require windows 10. Less relevant to a PC gaming site but still worth mentioning is Apple’s own Metal API for iOS devices. Like Mantle, it is already in use in some games for the iOS platform and leverages the stronger GPU in the iPad. Ascalon says: Perhaps your dismissive stance would be justified if Valve were the only ones adopting Vulkan. Both Unity3D and UE are planning for Vulkan and those are by far the most popular engines used today. EA’s Frostbite will also support it which is no surprise given that Vulkan is heavily influenced by Mantle. The Cryengine will also likely follow suit as they’ve mentioned looking into implementing Vulkan. If I were a game developer why would I want to target DX12 only when all the major engines allow me to use a crossplatform API that’s as good? With no real hassle, I could use an API that targets mobile devices, consoles, SteamOS/Linux and previous versions of Windows such as 7. In short, the overwhelming majority of the market. Sounds like a no-brainer to me from a development standpoint. As an added bonus, I wouldn’t have to depend on Microsoft’s whims when it comes to future developments. In short, both AAA devs and indies will have working implementations at their disposal soon and then it’s just a matter of economics. But feel free to continue to dismiss clear industry trends regardless, it’s cute. Solidstate89 says: That’s the same argument people have had for OpenGL for years now and it’s never mattered even once. DX12 is already available right now, while Vulkan won’t even reach “shipping” status for another year, if that. Not to mention all of these development houses have all their tooling and experience working with Direct3D and moving to a whole graphical API presents a huge financial challenge. If you think it’s as easy as a developer choosing which graphics API of an engine they want to use and that’s the end of it, you’re sorely mistaken. Not to mention there’s the very simple fact that DX11 and DX12 coexist in Windows 10. And I don’t just mean that Windows 10 supports older version of Direct3D, I mean that DX12 is a full replacement for DX11. When developers are making a modern DX12 game, they will still be using DX11 APIs in areas where it makes no sense to remove the abstraction (like in audio for example). So any development house (read: basically all of them) that is already familiar with DirectX development still has literally no incentive to move to Vulkan. Geebs says: DirectX and OpenGL need each other; without competition, OpenGL stagnated for far too long. What worries me more about this is: for all of the talk of “closer to the metal” coding being better, the abstraction layers of OGL and DX were there for a reason – so that the manufacturers who, let’s face it, know the hardware better than anyone, would be responsible for the drivers, and most code would run on most hardware. Without that, how on earth is a single-person coding team going to cope? Yes, I know, only madmen write their own renderers, we should all be using Unreal or Unity, whatever. There’s still a huge potential raft of QA and compatibility issues caused by the increased difficulty of coding and potential for wider performance gaps between different subsets of hardware. I think this will work out well for the big shops, but raise the bar for entry into 3D graphics for the little guy. Xerophyte says: I believe Valve were quoting similar 50% to 100% improvements in at least some situations in Dota 2 for their Vulkan port., which quotes nothing of the sort but their sampling slides certainly shows a lot less overhead in the render thread. It’s not entirely trivial to predict when and how the new APIs will matter in actual games. Yes, RTSs often have to do a lot of simulation and use the CPU more heavily than many games but that’s not the same as API overhead being the bottleneck. It might well be that the actual rendering is easily batched and requires very few state transitions, depending on other things. My semi-professional suspicions are that we’ll see more effect in things like MMOs and other games where the scene complexity at any given time is entirely unpredictable and doing optimal scene graph traversals might be difficult. Of course, these are also the games that have the longest dev cycles so that’ll take a while to percolate. Cinek says: The first one can be run on outdated software just fine, you simply had to go into options and use them. In fact – it was more optimal than almost any game offering similar level of details up till last few years when other optimization techniques became a common place. I run Crysis (1) on an integrated GPU in low details ~20-25FPS, back at the day of release – which was far below the average PC that struggled to even load some of the other games from these days. The fears for if Crysis would run were grossly overblown. People took their old PCs, turned up details to very high and expected it to work – lol. As long as you actually used settings to turn down details – it was a perfectly playable game on the average PCs back in a day. Cinek says: Could be anything. Different drivers, fresh OS instead of one X-years old one, etc. I run Ark on an old Radeon R9 in 60 FPS, medium details, yet know people with much newer and more powerful GPUs that struggle to have 30 FPS. Ark is very badly unoptimized – every detail matters. Antivirus software can cause significant drops in FPS (here it very much depends which brand, which version, which settings), different version of GPU driver, heck, even having some background apps related to auto-updates is impacting FPS count far more in Ark than any other game I ever seen. Deadly Sinner says: Basically, the part that reduces the CPU overhead for draw calls (which reduces the amount of cpu power needed) is the most important parts, and is supported in all dx12 cards since 2012. This is the part that will give a huge leap in performance in CPU intensive games, like Assassin’s Creed (if they decide to use it.) The rest are basically extra features dependent on hardware. You can ignore those for now, because A. Developers probably won’t utilize them, because a significant portion won’t be able to run them, and B. If they do use them, they won’t be absolutely necessary to run the game, and developers will just do a hardware check when the game starts and disable those features if you don’t have the right card. Xzi says: Consoles are relevant, but on a hardware level they certainly support Vulkan already. Wouldn’t be a stretch to enable driver support with a system update on the PS4/XB1. That said, the XB1 is basically running some version of Win10 already, and there’s no way Microsoft will walk away from their own API. There’s 50% of the console market locked down for DX12 already. Sony might open up support for both DX12 and Vulkan, which would be wise, but I’d say they’re just as likely to side with momentum, which would be DX12. All speculative, of course. Mattevansc3 says: Its unlikely Sony would implement any of these options. OpenGL/Vulkan and DirectX are used for the sole purpose of bringing uniformity to open hardware platforms. Sony’s consoles are closed hardware platforms and their development tools are already close to the metal. Just like what Sony said about Mantle, these APIs will offer no performance improvements. Also with Sony’s dominant position in the console market they’ve already got developers and engine creators tailoring their tools for the Playstation so there’s no need for Sony to adopt a multiplatform API.. Abalieno says: “We believe there will be better examples of true DirectX 12 performance.” After Nvidia released that statement they blocked the DX12 client release for ARK. It was literally pulled during the night, promised for the following week only to completely disappear. So it’s pretty obvious that all Nvidia is doing is stalling DX12 actual use in order to still maximize sales while pushing for new hardware with better DX12 support next year. It’s all a game of fooling customers for profit, and this article only does the job for them. Wait 6/12 months and all the hype will be about new hardware, and very poor performance on current one due to the software emulation that is required. So basically 90% of this RPS article is misdirection and misinformation. DirectX 11 Free Download Latest version for Windows. DirectX is a software that is used to display images and different kind of multimedia effects in games. 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Microsoft DirectX 11 Technical Setup Details • Software Full Name: Directx 11 • Setup File Name: DirectX_11_Setup.zip • Full Setup Size: 96 MB • Setup Type: Offline Installer / Full Standalone Setup • Compatibility Architecture: 32 Bit (x86) / 64 Bit (x64) • Latest Version Release Added On: 18th Mar 2014 • Developers: System Requirements For Microsoft DirectX 11 Before you start DirectX 11 free download, make sure your PC meets minimum system requirements. • Operating System: Windows Xp, 7, 8 • Memory (RAM): 1 GB • Hard Disk Space: 100 MB • Processor: 1.5 GHz DirectX 11 Free Download Click on below button to start Microsoft DirectX 11 Free Download. This is complete offline installer and standalone setup for Microsoft DirectX 11. This would be compatible with both 32 bit and 64 bit windows. Before Installing Software You Must Watch This Installation Guide Video. 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Call of Duty: Black Ops II CellFactor: Psychokinetic Wars Chaos Overlords Chaser (video game) Compilation of Final Fantasy VII Crash N Burn (1993 video game) Crime Cities Crusader: No Regret Crusader: No Remorse Crysis 2 Cy Girls Cyber-Lip Cyberia (video game) CyberJudas CyberMage: Darklight. Invisible, Inc. In many ways, Invisible, Inc. Evokes strains of the recent XCOM reboot, especially in how it makes all of your early, seemingly inconsequential choices at the beginning ripple outward, a butterfly effect that will determine whether or not your particular run through the game will end in victory or defeat. But instead of protecting Earth from a marauding alien force, Invisible, Inc. Casts you as a plucky band of superspies who are attempting to infiltrate and bring down a world-wide corporate regime. Invisible, Inc.' S missions play out in turns, and stealth is valued above all else. Enemy guards are liable to swiftly decimate your squad if you don't slink through enemy headquarters and complete your objectives without being detected, but you can't afford to be slow - time is your most valuable resource, and the longer you take to complete a mission, the more aware the enemy becomes of your presence, and the more difficult it becomes to survive. To make matters worse, your AI companion - which you need to hack the myriad enemies and terminals you come across - only has 72 hours of battery power left, and each mission you complete saps several precious hours from the timer. Every decision you make has benefits and consequences, and one wrong move can cause irreparable damage several missions later. No pressure or anything. Shadowrun: Dragonfall Director's Cut The pen-and-paper Neuromancer-meets-D&D RPG series Shadowrun made its triumphant return to relevance in 2013, re-introducing a world of cybernetic implants, street samurais, and computer-hacking elves and orcs to a whole new audience. And while Shadowrun Returns is a fun turn-based strategy RPG in its own right, it's the expansion, Dragonfall, that's really worth playing, thanks to the strength of its writing. Here's the set-up: back in 2012, a massive dimensional rift opened, causing a flood of fantastical creatures and beasts to pour into our world - including the Great Dragon Feuerschwinge. It took four months to fell the mighty beast, and now, 40 years later, rumors of its return start surfacing in Berlin, a city teetering on the brink of anarchy. It's here that your story is told, as you join up with a variety of punks, thieves, and hackers (known as 'deckers') and take on jobs around the city. 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Black markets spring up, offering illegal modification work. Hostility brews between those who opt for augmentation and those who see it as a perversion of humanity. And in the middle of it all stands Adam Jensen, a man who would be dead if it weren't for a massive, experimental reconstruction that replaces most of his body with technological enhancements. Deux Ex: Human Revolution is a fascinating exploration of a possible future where the very nature of what it means to be human is redefined by our technology. And as Jensen, you're able to experience this world through his eyes, speak with its people, and decide your own fate. It's a quasi-first-person-shooter/stealth-RPG where talking your way out of a situation is just as viable a solution as fighting your way through it or hacking your way around it. Just make sure you grab the director's cut, which enhances the graphics a bit, integrates the DLC mission directly into the story, and vastly improves the boss fights. Final Fantasy 7 Final Fantasy 7 may seem like an odd entry on this list, but it has all the trappings of a compelling cyberpunk tale along with a heaping dose of Eastern mysticism. A small band of rebels attempt to dismantle Shinra, a monolithic megacorp sucking the very lifeforce out of the planet to power Midgar - a massive, dystopian pizza-shaped city where the haves live in sunlight and the have-nots live in fear of being literally crushed under the weight of those who live on the plate above. This is a world where magic - extracted from the planet and compressed into tiny balls called materia - is just as commonplace as the technology and neon-lit neighborhoods that its citizens live with. There's a little more emphasis on the ethereal power of nature than you'd normally find in cyberpunk, especially when you finally start diving into its main story arc, but the bizarre combination of arm-grafted gatling guns, gigantic swords, and Chocobos is what makes Final Fantasy 7 such a memorable experience. Transistor Most cyberpunk tales are dour affairs, as our heroes often try to affect change on an immovable object, whether that's a massive corporation, an authoritarian government, or society as a whole. But Transistor is downright tragic, as a single action sets an entire chain of events in motion that could spell doom for the remnants of human civilization. The story opens as Red, an opera singer who has lost her voice, pulls a sword called the Transistor out of the body of an unknown man. That man's consciousness has become embedded inside, his voice booming from the blade (and, in a nice touch, from the PS4 controller's speaker). Together, they attempt to track down and defeat the Camerata, a group of aristocrats and government officers, all while a strange weapon known as the Process spreads across the city like a malignant tumor. Interestingly, combat works much like a computer program - each of Red's powers are named after programming functions, and in order to fend off the Process, you must pause time, set up a series of attacks and movement commands, and then watch everything play out in real-time. The closer you get to the end, and the more the line between the physical and the virtual world begins to blur, leaving you to question how 'real' Transistor's world really is. Remember Me Life Is Strange developer Dontnod's first effort, Remember Me, is a classic case of ambition exceeding ability. 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Starbreeze took the corporate-run world presented in the old PC tactics game and turned it into a first-person shooter, making the action far more immediate and intimate than it's ever been. You're only controlling one dude this time around (with the hilariously cyberpunk name Miles Kilo), but you're bestowed with a variety of cybernetic hacks you can use to take over the enemy's neural implants. The campaign is pretty decent, but the real draw is its four player co-op mode. Each operative chooses a loadout with a variety of different powers, and everyone has to work together to complement each other's strengths as they take down a multitude of powerful enemies. It may not play the same as the 1993 original, but it captures its spirit while offering a ton of interesting ideas of its own. Read Only Memories Read Only Memories looks like a future as portrayed by 80s and 90s anime classics like Bubblegum Crisis and Macross Plus, with a bit of the detective work featured in Hideo Kojima's cult classic Sega CD adventure Snatcher thrown in for good measure. Set in Neo-San Francisco (there it is again) in 2064, Read Only memories is less a point-and-click adventure game and more of an investigatorial drama in the vein of Phoenix Wright with a cyberpunk twist. This is a future where issues regarding gender, sexuality, and even religion have largely been eradicated, though they've been replaced with a brand new prejudice toward those who opt to splice their DNA with animal genes or receive cybernetic enhancements You're cast as a journalist living in this new, highly technological vision of the future, investigating the mysterious disappearance of your friend. Following you on your adventure is Turing, the world's first sentient robot. As you traverse the neon-lit city streets, you'll have deep, conflicted conversations with your new robot pal, all while trying to navigate a convoluted web of conspiracies and double-crosses. It's a slower burn than some, heavily focusing on dialog and investigation over action, but if you're looking for a captivating futuristic noir tale with a slick art style and killer tunes, Read Only Memories is an easy choice. Anachronox Anachronox is a game where an entire planet joins your party. Wait - let me back up a bit. Anachronox is a hilarious cyberpunk spoof. It was also designed by Ion Storm Dallas, the team behind the ill-fated Daikatana, and the studio shut down a mere month after its release in 2001. Don't let the pedigree fool you, though - while parts of it haven't aged terribly well, it's a hell of a game, and it hasn't lost an ounce of its wit or charm in the last 15 years. You play as Sly Boots, a down-on-his-luck detective who finds himself embroiled in a mystery that sends him to the furthest reaches of the universe. There's a colorful cast of characters: your deceased secretary is converted into an artificial intelligence and lives inside your in-game mouse cursor; there's a femme fatale who goes by the name Stiletto Anyway; and yes, there's an entire planet named Democratus that shrinks itself down and follows you around on your travels. The game plays like a JRPG with some adventure game elements sprinkled throughout, and its script is consistently fun, playing off of its genre's many tropes without being obnoxious about it. It's a shame the story doesn't stick the landing as well as it should, as the ending teases a planned sequel that will most assuredly never happen. Even so, it's seven bucks on Steam, and it's worth every penny. Binary Domain Binary Domain is actually a pretty lackluster third-person cover-based shooter, if you're looking at it strictly from a gameplay perspective. But if you can look past its flaws and let it into your heart, you'll find a game that will let you use your own voice to tell a French robot that you love him in the thick of combat - and he'll actually respond. In the near future, much of the world's major cities are underwater (thanks, global warming), with humanity rebuilding on top the remnants of the water-logged buildings. Many menial tasks are carried out by robots now, with the Bergen Corporation controlling virtually all of the market. The game's plot follows Dan Marshall and his Rust Crew, as they attempt to bring in a rival CEO for questioning about a recent attack on Bergen headquarters. Binary Domain somehow simultaneously channels the wackiness of Metal Gear Solid with the serious undertones of the works of Isaac Asimov, producing a game that is equal parts earnest and completely ridiculous. Big Bo wouldn't have it any other way. Rez Rez's status as a cyberpunk game isn't obvious until you realize that you're traveling through a futuristic version of the internet as designed by someone with a severe case of synesthesia. The narrative as told by Rez is incredibly abstract, often relying on strange, shifting visuals, pulsating environments, and a virtually endless stream of computer code running down the side of the screen while you play to provide context. Eventually, you piece together the full story - you're playing as a computer hacker attempting to prevent the shutdown of a global 'supernetwork'. EDEN, the AI who runs the supernetwork, has been overwhelmed by the sheer volume of information on the network, which has caused the AI to question her very existence. As the hacker, it's your job to fly through a series of stages, fending off viruses and breaking through firewalls, and make your way to the core in order to prevent EDEN from taking the network offline. Rez plays like a rail shooter, but every action you take, whether you're locking onto enemies or firing digital missile salvos, shapes the sound of every stage's soundtrack. Rez is a strange game, and it doesn't exactly fit the typical cyberpunk mold, but this is a digital acid trip well worth taking. Free Online Games and More Shockwave is the ultimate destination to play games. Try our free,,, and multiplayer games. Shockwave has for everyone! Shockwave has games in great categories like,,,,,,,,,,,,,, and. Shockwave adds games frequently so there are always new games available. Shockwave is the premier destination for and premium download games. Gamers looking to have some serious fun can subscribe to. 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March 2018
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